Why AI Move To is firing On Success when distance is greater than Acceptance Radius?
I have faced a weird issue (or I have missed something...)
I'm using a behavior tree and I have a custom task to move my actor to another actor via AI Move To node.
UPD: updated the image to be more clear
The first actor should move to a close distance (for a melee attack) and I set the Acceptance Radius to 100. And still, when AI Move To is firing On Success, I have the distance to the target actor (who's not moving at all) is greater than 100 (e.g. 119 or something).
It does not happens in 100% of cases, but very often, maybe 50% of my actors are stopping before reaching the acceptance radius.
How the Acceptance Radius is working and how can I fix this to make the actor to move to specific distance from the target actor?
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