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Hello, I keep getting a compile error message that says, "This blueprint (self) is not a ThirdPersonCharacter_C, therefore ' Target ' must have a connection." Please Help

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Product Version: UE 4.19
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asked May 18 '18 at 08:13 PM in Blueprint Scripting

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2 answers: sort voted first

Hi there,

In order to get the blueprint to work correctly, the Cast To node needs to have execution wires connected, without them that node is doing absolutely nothing.

Here's an image showing how to connect it up: alt text

Anytime you see a node that has small white triangles at the top on either side you need to hook them up with the white execution wires otherwise the node is ignored by the blueprint.

Hope that helps!

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answered May 18 '18 at 08:26 PM

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avatar image mightyenigma May 18 '18 at 08:37 PM

Oh LOL I didn't notice that. Alternatively you can convert it to a Pure Cast

avatar image SEGERUTA May 18 '18 at 08:41 PM

OMG Thanks A ton :)

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Try deleting the get IsAiming node, then drag the blue wire off of the Cast node again and create another IsAiming node from that.

My guess is that the IsAiming node you currently have is referring to a different class that has the same variable name or something. Following the procedure above should make sure it's referencing the correct thing in that node.

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answered May 18 '18 at 08:23 PM

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avatar image SEGERUTA May 18 '18 at 08:28 PM

@mightyenigma Ive tried that and it didnt work

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