Animation Keyframes for Checkbox (Border Background Color)

For almost all of the common “Controls” in UMG Widget: (Images, buttons, Text, Sliders, etc.) you are able to change the background and alpha in animations. You can’t animate Alpha or background colours for checkboxes. Is there a possible implementation for this?

Whenever a widget that comes with UE doesn’t act the way I want, I create my own Widget blueprint and program it to act the way I want.

In the case of checkbox not having an animatable background color, then I would build a MyCheckBoxWidgetBP or something like that, out probably an Overlay with a Button inside, and an Image, then add some code to let it change its own IsChecked boolean variable, and have the Image be controlled by that variable.

I think you can change Overlay background color during runtime. If not, use a different widget component.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Dude! That’s a great workaround! Solved my problem! Thank you very, very much!