destructible mesh not creating second material
I have created a custom mesh in blender and imported it as a .fbx. It is a solid mesh (no open faces) and fractures accordingly, but there isn't a new material created for the inner faces of the mesh. Instead it uses the same material as the outer faces. Perhaps I'm missing a crucial step, or is this a bug? Any help would be greatly appreciated, as this destructible mesh is very important for the project I'm working on.
asked May 19 '18 at 01:17 AM in Installation & Setup
If you want to add a second material, simply click the "+" button to the right of your red circle. This will add another element in the inspector and you can select the material you need
answered May 19 '18 at 03:07 AM
My issue seemed to be resolved by not grouping meshes before merging the actors (which I would then create a destructible mesh from).
To clarify, I was grouping meshes, merging the actors, then generating a destructible mesh from that merged static mesh actor.
I poked around more and it seems like some meshes refuse to generate that second material correctly, but sometimes the issue was fixed by adding another static mesh and THEN merging and creating my destructible from that merged actor static mesh.
Both problems seemed to have me create that destructible material more consistently.
answered Jun 08 '18 at 10:28 PM
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