How do I export all materials from the anime character in Manuel Bastioni to Unreal Engine 4?

Hi all! Im currently using Manuel Bastioni for some character creation. Does anyone know how to export a finalized anime character with all materials including pupils into Unreal Engine 4 v4.18? Every time I do, the materials transfer over for skin and hair etc, but the eyes are just one whole material meaning they are solid white.

. The pupils seem to vanish? Does anyone know how to rectify this? Thanks!

Never mind! I figured it out :slight_smile: You need to export the dermal file of the character you’re working on and then import that into Unreal. For the eyes material, just drag the dermal png into the area and hook it up to the base color node :slight_smile: