Trigger volumes

I’ve been trying to push my character, as if it’s been pushed by a large gust of wind, to land on platforms. I figured out that I can make a Trigger volume and make it launch my character using the launch character feature in the blueprints. My problem now is that all trigger volumes now push the character the same way and I’m not too sure how to have separate volumes push the character in different ways.The way I have it is super simplistic and I’m sure its an easy fix, I just can’t find it.

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This takes place in my ThirdPersonCharacter blueprint that unreal provides.

Thank you, I’ll try that out and see if i can get it going