Animation : Find time of global min/max position of a given bone
given a bone and an animation I'd like to get the time when that bone is at it's highest/ lowest position. ( and then create notifys at those times )
I've searched through UAnimSequence and its parents. My idea would be to use
and interate through the length of the animation to get an array of transforms over the whole animation. But I doubt this will be enough to find the max/min position since the bone is affected by its parents in the hierarchy. So even if I found a min/max position this would be a local min/max and not a global one, right ?
Does anyone know an easier way to do this?
I solved it with the following code, please correct me if something is wrong
answered Jun 09 '18 at 09:51 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here