How to solve material transparency problem from blender to UE4 ?
So I have done a 3d model with 2 textures in blender, the first texture is for a banana image, and the second is the background color of the balloon :
My problem is when I import it in Unreal, the material seems to get problems :
And here is how is looking the material blueprint, so if someone know how to solve this problem, that would be cool :
asked May 19 '18 at 10:49 PM in Rendering
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