Landscape spline mesh looks choppy and displaced

So ive got this basic road mesh made from blender ( all parts are joined together) but when i use the landscape spline component and place it ( specially on curves and turns ) it just becomes displaced and the curves are not smooth as i want them to be, fixes for this?

Hi Jamesdaley121,

Could you provide me with an image of your landscape spline settings? Also can you provide me with the mesh you are using so I can take a look at the issue on my end?

HOw many vertices does your basic road mesh have, that you’re using for spline mesh?
If there are not enough vertices evenly spaced apart, it will not be able to bend smoothly.

I have same issue with bridge from Platformer game example. When spline is deformed - complex meshes are broken. Landscape Splines works nice on simple meshes as roads (from Race game etc) but breaking more complex meshes when deformed more. Known fact.

Your roadmesh needs more vertices. Do a little subdividing and it should work.