TArray of AActor children in GameMode as UPROPERTY
In my GameMode.h file I've got a following declaration:
Where APlanet is class inheriting after AActor. I've created a blueprint class based on my GameMode.h, and I wanted to set some instances of APlanet in my level, as elements of Planets array. Clicking on + sign works and adds an element, but when I choose an instance from the dropdown, it's still showing None.
Do I need any other UPROPERTY things to make it work? The instances are not created in main level, may it be a problem?
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