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TArray of AActor children in GameMode as UPROPERTY


In my GameMode.h file I've got a following declaration:

 UPROPERTY(EditAnywhere, BlueprintReadWrite)
     TArray<APlanet*> Planets;

Where APlanet is class inheriting after AActor. I've created a blueprint class based on my GameMode.h, and I wanted to set some instances of APlanet in my level, as elements of Planets array. Clicking on + sign works and adds an element, but when I choose an instance from the dropdown, it's still showing None.

Do I need any other UPROPERTY things to make it work? The instances are not created in main level, may it be a problem?

Product Version: UE 4.19
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asked May 20 '18 at 10:52 AM in C++ Programming

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avatar image MrMcKvarz May 21 '18 at 05:18 PM

Hi, if you want to set them in the class properties try using TArray<TSubClassof<APlanet>> Planets.

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