Some issue with Behavior Tree

Hi! I am doing Game Ready AI tutorials from Epic’s official YouTube channel. Now I have some issue with EQS. At the end of the 2nd stream they created simple EQS query FindGoodFood and FindBadFood. I did exactly as Epics did and behavior tree is working fine. EQS is working fine as well. But when I try to close the editor, the editor’s window disappeared but UE4Editor.exe process still exist in the windows process list for 30-60 sec. Next time when I start this project the editor is stuck at 71 percent and the purpose of that is behavior tree asset. I manually delete the behavior tree and restart the editor and this time editor loads properly. Then I recreate behavior tree and use EQS and again project works as expected. But if close the editor all previous will happen again(stucks at 71 percent). But if I delete EQS query from behavior tree and try to close the editor, editor will closed instantly and UE4Editor.exe process will closed as well ! And next time editor will not stuck. This issue not about EQS. Now I create Blueprint Task with same logic as EQS did and editor stuck again. And finally I wrote c++ task with same logic as EQS did and now all work just fine. Now I am stuck. Please, help !

I just finished stream 02 (out of 11) and the editor closes and starts fine here. Also on 4.19.2. But I did ~99% same as the stream, except I named of some of the blueprints a bit differently and kept the fern mesh for the “BP_PlantFood” instead of a crate. No custom C++ code here.

When you said you “manually deleted the behaviour tree”, you mean you deleted the .uasset from the project folder? You could’ve just moved it somewhere else you know… But I guess there wasn’t anything you could’ve done if it was stuck loading at 71%. That sounds like a bug. Not being able to open the project is a pretty big ■■■■■■■ deal. If you can reproduce it, maybe submit it as a bug report, let some Epic developers take a look.

Hi, "When you said you “manually deleted the behaviour tree”, you mean you deleted the .uasset from the project folder? " Yes, first time I erase the Behavior Tree from folder. And after recreating it and when I had the same issue, I start to replace Behavior Tree to another folder, and after project loading, replace it again to initial location. I’ve done the Bug Report and answered some questions from Epic Stuff. Very strange bug. Especially strange thing is here “But when I try to close the editor, the editor’s window disappeared but UE4Editor.exe process still exist in the windows process list for 30-60 sec.” In normal situations it happened in 1-2-3 sec. May be Epics will find the issue.