How to play annimation only on the top half of body without blending?

I made an attack animation for the top half of the body with in order to let me attack while running, so I tried to blend my animation with the default locomotion state machine, but that leads me to a weird neck and arm move that wans`t in my animation, and that is becouse of the blending so I want to find a way to play my attack animation only on the top half of the body without blending, just play the original animation.

I have been reading other post and found ways to do it with montages, BUT Im trying to implement a combat system using states machines, so I dont use montages, I only play animations in each state.

I hope I’ve explain myself well. Is there any way to do this?
(Sorry about my english)

There’s a node called “Layered blend per bone”.

Here’s what you’re trying to achieve: BP 3rd Person Game: Using Slot Nodes & Branch Points | 20 | v4.8 Tutorial Series | Unreal Engine - YouTube

You could go through videos 18-20 from that playlist, but you should probably go through the entire playlist (you might learn a thing or two; it’s very well explained).

Thanks for the answer, but I know this node, Im already using it, that was what was giving me this weird move. Also, as I said before, I cant use montage. Can I somehow ponderate each animation in the blend per bone node?

can you post a screenshot of the blueprint and the layered blend settings?

Yes Im going to provide some context too

Im trying to implement a combat system using a state machine for combo states and I want to make some attacks while moving so Im trying to blend my combat system and the motion

And this is how im bleding them:

This is what I get if I play the animation purely without blending with the motion state machine:

And this is what happens when I blend them:

have you tried increasing the blend depth? I believe setting it to one will increase the amount of blend per bone. try setting it to 1

The solution was to activate the ‘Mesh Space Rotation Blend’ option in the ‘Layered blend per bone’ node