I made an attack animation for the top half of the body with in order to let me attack while running, so I tried to blend my animation with the default locomotion state machine, but that leads me to a weird neck and arm move that wans`t in my animation, and that is becouse of the blending so I want to find a way to play my attack animation only on the top half of the body without blending, just play the original animation.
I have been reading other post and found ways to do it with montages, BUT Im trying to implement a combat system using states machines, so I dont use montages, I only play animations in each state.
I hope I’ve explain myself well. Is there any way to do this?
(Sorry about my english)
You could go through videos 18-20 from that playlist, but you should probably go through the entire playlist (you might learn a thing or two; it’s very well explained).
Thanks for the answer, but I know this node, Im already using it, that was what was giving me this weird move. Also, as I said before, I cant use montage. Can I somehow ponderate each animation in the blend per bone node?
Im trying to implement a combat system using a state machine for combo states and I want to make some attacks while moving so Im trying to blend my combat system and the motion