Issue with Look-At-Rotation (Turret)
I'm trying to set up a turret in UE4. The intention is that it follows the player pawn on one axis. I seem to have the axis correct, however, I'm running into the issue as shown in the gif. The "turret" is rotating but doesn't seem to want to look at the player properly and won't make the full rotation.
The ship is travelling vertically upwards, rather than along the floor in case this causes any confusion also.
Is there anything simple I can do to resolve this? Any help would be appreciated but keep in mind I am relatively new to blueprints.
asked May 20 '18 at 09:36 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here