[4.4 preview] crash without conversion?

Hi,

I just installed 4.4 preview and my project won’t open, i get an instant crash.

What surprises me is that with each new version there is a conversion process, but here it was not proposed.

So i assume the 4.4 editor is trying to open a 4.3 project. Maybe the crash is normal.

Is there a new converting tool that i should be aware of ?

11950-crash440.jpg

Thanks

Cedric

Hi uced,

You seem familiar with the conversion process so please bear with me if these are the steps you are taking.

If you are using the Launcher you should be able to convert the project with these steps:

  • Go to Library
  • Hit the yellow launch button on version 4.4 (All project except for 4.4 projects will be grayed out)
  • Double click the project you would like to convert
  • Pick the ‘Open a Copy’ option

Using this method causes a crash?

Hi TJ,

Thanks for your answer.

Yes, this is what i am doing, except for the last step: the crash occurs right when i double click the project, i am not proposed to “open a copy” nor any other choice. This familiar windows never appears, only the crash window. The myname4.4 directory is not created. I just double click on the 4.3 project and get a crash.

But i just noticed something surprising: in the launcher it appears as a 4.4 project, but i don’t see any 4.4 directory in the documents/unreal projects directory.

11984-marked44.jpg

11985-no44folder.jpg

And, when lauching the 4.4 editor (following exactly what you wrote), the project is not grayed (which is not too surprising if it has somehow been marked internally as a 4.4 by UE).

Rgds

Cedric

I’m going to continue to look into this issue. In the meantime, could you post your dxdiag, LOG, and DMP files? Here is a link on how to find this info if you need it.

Thanks.

Here are the files.

Rgds

Cedric
link text

I can’t reproduce the conversion not running, and I can’t think of any reason it would happen. Thanks for sending the .dmp file though; you should be able to work around the crash by deleting the cached config files in your project’s Saved\Config directory.

It’ll be fixed in the final 4.4 release.