Detailed Lighting Buffer plus others not working
Hi, I'm having a problem with the details lighting buffer (view mode) not working correctly on a small test scene (New Project, third person blueprints) that I'm using to build my materials in. When I'm in 'editor view' All I'm getting is flat grey when using this buffer. I also only see flat grey when using the reflections buffer and solid black when using Lighting complexity buffer. The final and lit buffers look fine and are rendering reflections, surface detail, etc. The strange thing is that when I'm in 'game view' the all of buffers work fine, including the detailed lighting, reflections and lighting complexity. There are only a couple of assets in the scene and I have not really changed to many project settings at this point. If I export my assets to a different project then all works fine. Any idea what might be causing this? I have come across buffer visualization issues before and they were fixed by transferring my levels and assets into a new project. Obviously this is something that I can do at this early stage in development, but it's not something that I want to do further down the line, so It would be great to understand that the issue is. I have attached screen grabs of the detailed lighting buffer in both gave view and editor view to illustrate the problem. I'm currently using UE4 4.3.1 Many thanks, Matt.
Detailed lighting buffer in game view
Detailed lighting buffer in editor View
asked Aug 05 '14 at 11:24 AM in Rendering
Hey Matt_Cooke -
Great catch. There is indeed a bug with the vertex painting and the detail lighting mode in editor. I have alerted our engineers to it and hopefully we will get a fix in soon, but I don't currently have a time table for it.
To clarify, the bug is after painting anything with vertex colors, the detail lighting viewmode will no longer render normals.
Thank You and I will keep you informed as we work on a solution.
answered Aug 07 '14 at 03:11 PM
Lovecraft_K ♦♦ STAFF
This is still a bug in 4.16.
answered Jul 13 '17 at 08:16 PM
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