Can't compare Key with None

When you compile it always changes from ‘None’ to ‘Any Key’.

241670-ue4-bug.png

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Thanks

Also seeing this. Somewhat irritating, i found a blueprint workaround though. If you use the “make key” node (which has no inputs) it outputs a “none” key, very useful for comparison or setting things back to an empty value like input key selectors.

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