Relevancy for Replicated properties?

Is it possible to set a UPROPERTY to replicate only to a very specific player (say a player who is a goalkeeper or commander of the group) and skip it for the rest of the players?

nah that’s based on Network role of the actor , I’m talking about random values like if the actor is a king then all king related game info should only then be replicated to him , unlike all peasants getting king info but not doing anything with it

I think so. There are replication options such as “only for owner” for example.

you can have your own condition to replicate properties. Google UE4 Network Compendium , you will find a pdf with lot of information about how and when I can make a properties replicated.