Creating Tron-like movement on a navigation mesh

I’m not trying to make something identical to Tron, but I have a pawn that I want to move extremely fast. I want it to have the same path as a pawn that would take the same route but move much more slowly. As it stands, even if I jack the acceleration, deceleration, and rotation speed way up on the fast pawn, it still takes its corners a bit wider than I’d like it to. Is it possible to make the Character Movement component move in a way that is extremely direct even when at fast speeds? I mentioned Tron because I’d like the movement to be reminiscent of the light bike from that movie. It moves very quick but when it needs to turn it can turn on a dime.

I am trying to get the same thing done. I also tried around with friction etc. but cant get the effect you desired. I tried around with AWheeledVehicle (since my character is a bike like vehicle) but with that the results are even more disappointing.

In one of my prototypes, I just scrapped the Character Movement component and just zip the pawn around the map as fast as I like with SetActorLocation. Also, if your camera is on a spring arm, it can affect how the movement “feels” even if it really doesn’t have anything to do with the actual movement.