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Unknown Cook Error exit code 25 using VMWare

Hey everyone,

I run a Mac, which I have used to create my latest game. Scince I do not own a Windows computer I am running Windows through VMWare 3 so I can package my project. I have been trying and I can't get past this new dreaded Unknown Error. Here is my latest log. The built seems to be fine, but as soon as the cooking starts, it fails. Hopefully someone here can lend some assistance.

Thanks!

 Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="Z:/Documents/Unreal Projects/SevenTimesSevenBugFree2 4.18 - 2/SevenTimesSevenBugFree2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="Z:/Documents/Unreal Projects/SevenTimesSevenBugFree2 4.18 - 2/SevenTimesSevenBugFree2.uproject" -cook -stage -archive -archivedirectory="//vmware-host/Shared Folders/Desktop/Gavin's/Speckle Game/SteamBuilds/Windows/1.0.0" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
 Automation.Process: Setting up command environment.
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\AutomationTool.exe=True
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.18
 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Gavin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.18
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
 CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1644607357.dll
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1644607357.pdb
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1644607357SourceFiles.txt
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
 BuildCookRun.SetupParams: Setting up ProjectParams for Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject
 InternalUtils.SafeFileExists: SafeFileExists C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1123366881.dll=False
 ProjectParams.ValidateAndLog: Project Params **************
 ProjectParams.ValidateAndLog: AdditionalServerMapParams=
 ProjectParams.ValidateAndLog: Archive=True
 ProjectParams.ValidateAndLog: ArchiveMetaData=False
 ProjectParams.ValidateAndLog: CreateAppBundle=True
 ProjectParams.ValidateAndLog: BaseArchiveDirectory=\\vmware-host\Shared Folders\Desktop\Gavin's\Speckle Game\SteamBuilds\Windows\1.0.0
 ProjectParams.ValidateAndLog: BaseStageDirectory=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Saved\StagedBuilds
 ProjectParams.ValidateAndLog: Build=True
 ProjectParams.ValidateAndLog: SkipBuildClient=False
 ProjectParams.ValidateAndLog: SkipBuildEditor=False
 ProjectParams.ValidateAndLog: Cook=True
 ProjectParams.ValidateAndLog: Clean=
 ProjectParams.ValidateAndLog: Client=False
 ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
 ProjectParams.ValidateAndLog: ClientCookedTargets=SevenTimesSevenBugFree2
 ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
 ProjectParams.ValidateAndLog: Compressed=True
 ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
 ProjectParams.ValidateAndLog: CookOnTheFly=False
 ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
 ProjectParams.ValidateAndLog: UnversionedCookedContent=True
 ProjectParams.ValidateAndLog: EncryptIniFiles=False
 ProjectParams.ValidateAndLog: EncryptPakIndex=False
 ProjectParams.ValidateAndLog: EncryptEverything=False
 ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
 ProjectParams.ValidateAndLog: NumCookersToSpawn=0
 ProjectParams.ValidateAndLog: GeneratePatch=False
 ProjectParams.ValidateAndLog: AddPatchLevel=False
 ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
 ProjectParams.ValidateAndLog: GenerateRemaster=False
 ProjectParams.ValidateAndLog: CreateReleaseVersion=
 ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
 ProjectParams.ValidateAndLog: DLCFile=
 ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
 ProjectParams.ValidateAndLog: DiffCookedContentPath=
 ProjectParams.ValidateAndLog: AdditionalCookerOptions=
 ProjectParams.ValidateAndLog: DedicatedServer=False
 ProjectParams.ValidateAndLog: DirectoriesToCook=
 ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
 ProjectParams.ValidateAndLog: EditorTargets=
 ProjectParams.ValidateAndLog: Foreign=False
 ProjectParams.ValidateAndLog: IsCodeBasedProject=True
 ProjectParams.ValidateAndLog: IsProgramTarget=False
 ProjectParams.ValidateAndLog: IterativeCooking=False
 ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
 ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
 ProjectParams.ValidateAndLog: CookAll=False
 ProjectParams.ValidateAndLog: CookPartialGC=False
 ProjectParams.ValidateAndLog: CookInEditor=False
 ProjectParams.ValidateAndLog: CookMapsOnly=False
 ProjectParams.ValidateAndLog: Deploy=False
 ProjectParams.ValidateAndLog: IterativeDeploy=False
 ProjectParams.ValidateAndLog: FastCook=False
 ProjectParams.ValidateAndLog: LogWindow=False
 ProjectParams.ValidateAndLog: Manifests=False
 ProjectParams.ValidateAndLog: MapToRun=
 ProjectParams.ValidateAndLog: NoClient=False
 ProjectParams.ValidateAndLog: NumClients=0
 ProjectParams.ValidateAndLog: NoDebugInfo=True
 ProjectParams.ValidateAndLog: MapFile=False
 ProjectParams.ValidateAndLog: NoCleanStage=False
 ProjectParams.ValidateAndLog: NoXGE=False
 ProjectParams.ValidateAndLog: MapsToCook=
 ProjectParams.ValidateAndLog: MapIniSectionsToCook=
 ProjectParams.ValidateAndLog: Pak=True
 ProjectParams.ValidateAndLog: Package=True
 ProjectParams.ValidateAndLog: NullRHI=False
 ProjectParams.ValidateAndLog: FakeClient=False
 ProjectParams.ValidateAndLog: EditorTest=False
 ProjectParams.ValidateAndLog: RunAutomationTests=False
 ProjectParams.ValidateAndLog: RunAutomationTest=
 ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
 ProjectParams.ValidateAndLog: CrashIndex=0
 ProjectParams.ValidateAndLog: ProgramTargets=
 ProjectParams.ValidateAndLog: ProjectBinariesFolder=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64
 ProjectParams.ValidateAndLog: ProjectBinariesPath=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64
 ProjectParams.ValidateAndLog: ProjectGameExeFilename=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2.exe
 ProjectParams.ValidateAndLog: ProjectGameExePath=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2.exe
 ProjectParams.ValidateAndLog: Distribution=False
 ProjectParams.ValidateAndLog: Prebuilt=False
 ProjectParams.ValidateAndLog: Prereqs=True
 ProjectParams.ValidateAndLog: AppLocalDirectory=
 ProjectParams.ValidateAndLog: NoBootstrapExe=False
 ProjectParams.ValidateAndLog: RawProjectPath=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject
 ProjectParams.ValidateAndLog: Run=False
 ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
 ProjectParams.ValidateAndLog: ServerCookedTargets=
 ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
 ProjectParams.ValidateAndLog: ShortProjectName=SevenTimesSevenBugFree2
 ProjectParams.ValidateAndLog: SignedPak=False
 ProjectParams.ValidateAndLog: SignPak=
 ProjectParams.ValidateAndLog: SkipCook=False
 ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
 ProjectParams.ValidateAndLog: SkipPak=False
 ProjectParams.ValidateAndLog: SkipStage=False
 ProjectParams.ValidateAndLog: Stage=True
 ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
 ProjectParams.ValidateAndLog: NativizeAssets=False
 ProjectParams.ValidateAndLog: Project Params **************
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
 Project.Build: ********** BUILD COMMAND STARTED **********
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Users\Gavin\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
 UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
 UE4Build.Build: ************************* UE4Build:
 UE4Build.Build: ************************* ForceMonolithic: False
 UE4Build.Build: ************************* ForceNonUnity:False
 UE4Build.Build: ************************* ForceDebugInfo: False
 UE4Build.Build: ************************* UseXGE: False
 UE4Build.Build: ************************* UseParallelExecutor: False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SevenTimesSevenBugFree2 Win64 Shipping -Project="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject"  "Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject" -NoUBTMakefiles  -remoteini="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2" -skipdeploy -noxge -generatemanifest -NoHotReload
 CommandUtils.Run: Took 48.9160993s to run UnrealBuildTool.exe, ExitCode=0
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml=True
 InternalUtils.SafeCopyFile: SafeCopyFile Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UBTManifest.0.xml
 UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UBTManifest.0.xml
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SevenTimesSevenBugFree2 Win64 Shipping -Project="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject"  "Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject" -NoUBTMakefiles  -remoteini="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2" -skipdeploy -noxge -NoHotReload -ignorejunk
 ProcessResult.StdErr:   Performing 4 actions (2 in parallel)
 ProcessResult.StdErr:   [2/4] Resource PCLaunch.rc
 ProcessResult.StdOut:   PCH.UELinkerFixups.cpp
 ProcessResult.StdOut:   UELinkerFixups.cpp
 ProcessResult.StdErr:   [4/4] Link SevenTimesSevenBugFree2-Win64-Shipping.exe
 ProcessResult.StdOut:      Creating library Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.lib and object Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exp
 ProcessResult.StdErr:   Total build time: 936.88 seconds (Local executor: 834.40 seconds)
 CommandUtils.Run: Took 940.5179292s to run UnrealBuildTool.exe, ExitCode=0
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target=True
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target=True
 InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml
 UE4Build.CheckBuildProducts: Build products *******
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe=True
 UE4Build.CheckBuildProducts: Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb=True
 UE4Build.CheckBuildProducts: Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target=True
 UE4Build.CheckBuildProducts: Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target
 UE4Build.CheckBuildProducts: End Build products *******
 Project.Build: ********** BUILD COMMAND COMPLETED **********
 InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
 Project.Cook: ********** COOK COMMAND STARTED **********
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 CommandUtils.RunCommandlet: Running UE4Editor Cook for project Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject
 Project.Cook: Cook failed. Deleting cooked data.
 ExceptionUtils.PrintExceptionInfo: ==============================================================================
 ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed.
 ExceptionUtils.PrintExceptionInfo:        (see C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
 ExceptionUtils.PrintExceptionInfo: 
 ExceptionUtils.PrintExceptionInfo: UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.05.21-08.23.26.txt' is denied.
 ExceptionUtils.PrintExceptionInfo:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 ExceptionUtils.PrintExceptionInfo:    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
 ExceptionUtils.PrintExceptionInfo:    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
 ExceptionUtils.PrintExceptionInfo:    at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.LogUtils.GetUniqueLogName(String Base)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
 ExceptionUtils.PrintExceptionInfo:    at Project.Cook(ProjectParams Params)
 ExceptionUtils.PrintExceptionInfo: Wrapped by AutomationException: Cook failed.
 ExceptionUtils.PrintExceptionInfo:    at Project.Cook(ProjectParams Params)
 ExceptionUtils.PrintExceptionInfo:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 ExceptionUtils.PrintExceptionInfo:    at BuildCookRun.ExecuteBuild()
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.BuildCommand.Execute()
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Automation.Process(String[] Arguments)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Program.MainProc(Object Param)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Program.Main()
 ExceptionUtils.PrintExceptionInfo: ==============================================================================
 Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 
Product Version: UE 4.18
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asked May 21 '18 at 03:57 PM in Packaging & Deployment

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