Unknown Cook Error exit code 25 using VMWare

Hey everyone,

I run a Mac, which I have used to create my latest game. Scince I do not own a Windows computer I am running Windows through VMWare 3 so I can package my project. I have been trying and I can’t get past this new dreaded Unknown Error. Here is my latest log. The built seems to be fine, but as soon as the cooking starts, it fails. Hopefully someone here can lend some assistance.

Thanks!

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="Z:/Documents/Unreal Projects/SevenTimesSevenBugFree2 4.18 - 2/SevenTimesSevenBugFree2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="Z:/Documents/Unreal Projects/SevenTimesSevenBugFree2 4.18 - 2/SevenTimesSevenBugFree2.uproject" -cook -stage -archive -archivedirectory="//vmware-host/Shared Folders/Desktop/Gavin's/Speckle Game/SteamBuilds/Windows/1.0.0" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.18
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Gavin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.18
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1644607357.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1644607357.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1644607357SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Gavin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.18\Rules\UATRules1123366881.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=\\vmware-host\Shared Folders\Desktop\Gavin's\Speckle Game\SteamBuilds\Windows\1.0.0
ProjectParams.ValidateAndLog: BaseStageDirectory=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=SevenTimesSevenBugFree2
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptPakIndex=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=SevenTimesSevenBugFree2
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Gavin\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SevenTimesSevenBugFree2 Win64 Shipping -Project="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject"  "Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject" -NoUBTMakefiles  -remoteini="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2" -skipdeploy -noxge -generatemanifest -NoHotReload
CommandUtils.Run: Took 48.9160993s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SevenTimesSevenBugFree2 Win64 Shipping -Project="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject"  "Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject" -NoUBTMakefiles  -remoteini="Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2" -skipdeploy -noxge -NoHotReload -ignorejunk
ProcessResult.StdErr:   Performing 4 actions (2 in parallel)
ProcessResult.StdErr:   [2/4] Resource PCLaunch.rc
ProcessResult.StdOut:   PCH.UELinkerFixups.cpp
ProcessResult.StdOut:   UELinkerFixups.cpp
ProcessResult.StdErr:   [4/4] Link SevenTimesSevenBugFree2-Win64-Shipping.exe
ProcessResult.StdOut:      Creating library Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.lib and object Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exp
ProcessResult.StdErr:   Total build time: 936.88 seconds (Local executor: 834.40 seconds)
CommandUtils.Run: Took 940.5179292s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target=True
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target=True
InternalUtils.SafeDeleteFile: SafeDeleteFile Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Intermediate\Build\Manifest.xml
UE4Build.CheckBuildProducts: Build products *******
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe=True
UE4Build.CheckBuildProducts: Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.exe
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb=True
UE4Build.CheckBuildProducts: Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.pdb
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target=True
UE4Build.CheckBuildProducts: Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\Binaries\Win64\SevenTimesSevenBugFree2-Win64-Shipping.target
UE4Build.CheckBuildProducts: End Build products *******
Project.Build: ********** BUILD COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project Z:\Documents\Unreal Projects\SevenTimesSevenBugFree2 4.18 - 2\SevenTimesSevenBugFree2.uproject
Project.Cook: Cook failed. Deleting cooked data.
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed.
ExceptionUtils.PrintExceptionInfo:        (see C:\Users\Gavin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo: 
ExceptionUtils.PrintExceptionInfo: UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.05.21-08.23.26.txt' is denied.
ExceptionUtils.PrintExceptionInfo:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
ExceptionUtils.PrintExceptionInfo:    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
ExceptionUtils.PrintExceptionInfo:    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
ExceptionUtils.PrintExceptionInfo:    at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.LogUtils.GetUniqueLogName(String Base)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
ExceptionUtils.PrintExceptionInfo:    at Project.Cook(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: Wrapped by AutomationException: Cook failed.
ExceptionUtils.PrintExceptionInfo:    at Project.Cook(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo:    at BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Automation.Process(String[] Arguments)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)