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How to record an actor with CineCameraComponent getting a CameraShake?

Hey Guys!

I am having difficulties figuring this one out. So I have a blueprint class I use as a moving camera. Every time this actor stops it gets a CameraShake from the level blueprint. It works fine until I start to record it with sequence recorder. All the movement is there except the CameraShake. I always have problems with the sequence recorder so please if you understand the logic behind it, educate me :)

Here you can see my ObserverCamera class this is the one moving around: alt text This is how I record it: alt text This is the problem: alt text

As you can see, there is no transform at the signed area where the shake should have been. And the weird stuff that it happens while its recording so I really don't understand why there is no transform for the camera.

I hope you can help me :)


Product Version: UE 4.18
observercamera.png (371.3 kB)
sequencer.png (192.8 kB)
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asked May 21 '18 at 11:05 PM in Using UE4

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I don't like that "sequence recorder" feature... It seems tacked-on.

I had to record a cinematic once, and I ended up using OBS (Open Broadcaster Software), or literally any other kind of desktop recording software (except maybe Fraps, which is abandonware by now; hasn't been updated since 2013).

Just don't forget to press F11 to toggle "Immersive Mode" before hitting the space bar to start the cinematic.

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answered May 21 '18 at 11:26 PM

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Andrei Despinoiu
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avatar image userresu May 26 '18 at 06:18 PM

Yes that is good for one, but it would be a really good feature if it wouldn't suck. Actually I think there is a solution for this, only I don't understand the logic behind it.

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try making the outer radius non zero

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answered Jul 04 '18 at 04:04 PM

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