How to record an actor with CineCameraComponent getting a CameraShake?
I am having difficulties figuring this one out. So I have a blueprint class I use as a moving camera. Every time this actor stops it gets a CameraShake from the level blueprint. It works fine until I start to record it with sequence recorder. All the movement is there except the CameraShake. I always have problems with the sequence recorder so please if you understand the logic behind it, educate me :)
Here you can see my ObserverCamera class this is the one moving around: This is how I record it: This is the problem:
As you can see, there is no transform at the signed area where the shake should have been. And the weird stuff that it happens while its recording so I really don't understand why there is no transform for the camera.
I hope you can help me :)
asked May 21 '18 at 11:05 PM in Using UE4
I don't like that "sequence recorder" feature... It seems tacked-on.
I had to record a cinematic once, and I ended up using OBS (Open Broadcaster Software), or literally any other kind of desktop recording software (except maybe Fraps, which is abandonware by now; hasn't been updated since 2013).
Just don't forget to press F11 to toggle "Immersive Mode" before hitting the space bar to start the cinematic.
answered May 21 '18 at 11:26 PM
try making the outer radius non zero
answered Jul 04 '18 at 04:04 PM
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