Player jumping breaks AI?

I have been having this issue for a hile where as a soon as the players feet lift off the nav mesh, the AI breaks and can no longer detect the player. Is this a known bug or is there something I need to turn on?

Well, i think what you can do is after releasing the jump button you can add a 0.5 seconds delay then execute a console command that rebuilds the nav mesh (the one i’m talking about is RebuildNavigation ) and make sure under your Capsule Component (in the player character BP) under Navigation make sure to enable Dynamic Obstacle.

That didn’t help, I am actually using launches, idk if those break AI, if there is a good alternative, but thats how the game is set up right now.

why aren’t you using the normal jump node ? i think it’s more efficient.