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Attaching static mesh to animated/vr hand.

So im trying to attach a rigid mesh to the current VR mesh to make it look prettier (the new mesh im attaching will always stay on.)

The pivots are lined up to were everything looks okay in the viewport, but i haven't managed to figure out how to make it stay.

Do I need to add a function to the skeleton BP?

I added a socket to the root bone and 'added an asset to that'

I've also tried several tutorials about this, but it breaks my animations in-game.

(set static mesh function component) for instance

thank you for getting me this far :)

current skeleton

what i want the mesh to look like

Product Version: UE 4.16
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capture5-1.jpg (382.2 kB)
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asked May 22 '18 at 01:36 AM in VR

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in your motioncontroller class, you need to add those meshes and set the parent socket/bone respectively. That should do the trick.

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answered Jun 10 '18 at 01:00 PM

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