FRunnable Messaging Thread With Events Blocking The Main Thread c
I have been developing an Unreal Engine Plugin using the zmq communication protocol.
For reference I have been using Ramas FRunnable Tutorial. #include "FPupilMsgWorker.h"
I am sending data using an event
Every time I close the server from which I receive the data the thread blocks at this function call
I understand why the function call is blocked but I do not understand why it blocks the whole game. I also checked with the debugger that we are in another Thread.
Why is this blocking my main thread and what action can I take to avert this ?
asked May 22 '18 at 01:56 AM in C++ Programming
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