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PointLight only affecting particles closer to camera


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I have a large particle emitter (the red smoke) and a large point light. At this distance from the camera all is great.

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If I go a bit further from the emitter, it no longer receives light. As you can see, the landscape is still receiving light. How can I make it so that my emitter receives light at big distances ? The PointLight has "Use Inverse Squared Falloff" unchecked.

Product Version: UE 4.18
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asked May 22 '18 at 11:01 AM in Using UE4

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