Dedicated Server to Client Connection
Okay so here is the problem : I'm able to create and script a singleplayer game and also a multiplayer game in which the client can also host a game for others becoming Server for the session. But I can't understand how to program a game with a dedicated server... I mean, how do I get two separate ".exe" in which the first one creates a Server (and does not have any client functionality) and the second one lauch a client (That needs a server to connect to in order to work).
As an example u can take any of the MMO's out there, which need a dedicated server in order to join and play. Thanks. <3
asked May 22 '18 at 01:38 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here