Acceptance Radius is not applied

I used a MoveToLocation,AiMoveTo,MoveToActor,etc… but it’s not correctly.

that functions not move to location.

so I thought that it was due to ‘Accept Radius’ and changed it in the editor. but it is same…

how can I change it?

your issue probably isnt acceptance radius. from what you wrote im guessing that your characters arent moving at all, is that right? if thats the case then its either your blueprint script or you dont have a navigation volume in the level.