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Put Actor in front of you While Bool is Active with Trace Collision

I am using a really simple setup as far as line tracing goes. I have a Float that I can set for how long the collision for the actors should be and it forms a cross for the actor when the tracing is visible, and it works great! My issue is that with the script I have, I set it to only go to the location in front of the player if the trace is not hitting something. This causes the issue where now, once it hits and stops movement of the actor, it will not let me pull it away from where it is hitting.

I am working on it currently, and will update if anything changes.

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Product Version: UE 4.19
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asked May 22 '18 at 05:46 PM in Blueprint Scripting

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BubbaBonkers
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