For the love of god, someone help me, just answer yes or no.
Answer yes for yes, no for no: - I made mocaps animations (ONLY ANIMATIONS, NO MODEL, only animations) in Blender (using Blender skeleton), imported to UE (Ok, untill here). I want to animations made in blender to be reused in UE Manequim (that do not share the same Skeleton asset). Is it possible to RIG/retarget to Epic skeleton? Turn the -Blender skeleton- the source skeleton and -epic skeleton- the target skeleton. Until know every tutorial just shows the reverse process, epic skeleton is the source skeleton and any other skeleton is the target, just like is in this doc.
asked May 22 '18 at 08:24 PM in Everything Else
Yes. Now to elaborate you need a skeleton from blender aka a rig for your animations, you dont need a mesh. Then once you import to ue4 its a nasic retargeting for the assets you want (theres a tutorial by epic on this) depending on your intent you may need to create a rig in unreal like how they have the built in humanoid rig. If i remember right just right click the skeleton asset and there will be an option for it. I would look up the exact method but im on my phone right now
answered May 22 '18 at 08:41 PM
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