Adding properties to the details panel for all blueprint objects
I'm trying to grab all of the objects that appear in the content browser and apply a property to all of them and have that property display something in the details panel in the editor all within a plugin.
I did some digging to figure out how to do this, but I'm stuck... with a few things:
If anyone can help me at all, I would appreciate it ;)
Content browser is only viewer of asset registry and this is what oyu should do to access them
Also note that blueprints are not classes in there they are object UBlueprint which contains graph data and it is compiled to executable code (like source file in C++).
You might try to have yout editor module to track the assets in registry and have a map of them whatever you want to attach ot them, Then to display you can use extenders to add UI to show something related to that data, here general tutorial on extending editor which also explains extenders:
Extenders sadly don't have centralized implementation, you usally need to look in to specific module reponcible for specific UI in editor to find entry points for your extenders
answered May 23 '18 at 04:05 AM
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