x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Making a main menu: Why do my buttons appear larger when I test the game?

alt text I'm extremely new to Unreal Engine 4, and if it's not obvious by this question I really don't know what i'm doing but i'm learning at a steady pace. There weren't any tutorials on making the kind've main menu that I'm trying to make so I watched simple ones and tried to incorporate what I learned into the one I was making. Everything seems like it's fine but after I compile the widget when I play test the game all of the buttons get huge. I think it has something to do with the anchors, but no matter how much I change them the results are still undesirable. I have no idea what to do, and i'm finally giving in and asking for help.All of my buttons are inside the canvas panel, and they also overlap as well.

Product Version: Not Selected
Tags:
more ▼

asked May 22 '18 at 11:57 PM in Using UE4

avatar image

King_Black01
1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question