How to Play stereoscopic(!) 360 video in VR and on 3D monitor
Using UE4.19 I'd like to play back native stereoscopic clips(meaning distinct / different, separate left & right eye videostreams) for stereoscopic monitors as well as 360 stereoscopic videos for VR.
I'm familiar with the concept for VR of creating a sphere and projecting/assigning the video as a texture. As far as I understand that works for 2D, monoscopic video output fine but how can I "tell the engine" that there are two separate videostreams that are supposed to be playing only for their correct,respecitve eye at the same time at the same spatial position ?
I'm fairly new to Unreal Engine and even though I can write in C++ I prefer at the moment to use Blueprints. thanks for your help! cheers db
asked May 23 '18 at 03:40 AM in VR
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