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Set Actor Height From Ground

Hey mates. I have been trying to get a nice collision for a character for prone, and I simply used Set Relative Actor Rotation to rotate the character 90 degrees which seemed OK to me. But the thing is the capsule simply hovers above ground. I used Set Actor Relative/World Rotation nodes to get it to ground but to no effect. It simply refuses to come down. Any ideas ? Thanks P.S: Please ignore the upside down character. It is expected ;) alt text

Product Version: UE 4.18
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asked May 23 '18 at 10:39 AM in Blueprint Scripting

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avatar image mightyenigma May 23 '18 at 10:08 PM

Oh hey sorry I'm not helping but asking for advice: How did you make the capsule lay down like that? It seems to only be vertical and only rotate in the Z axis (yaw) when my friend tries to change its pitch or roll to follow terrain.

avatar image TAN_ May 24 '18 at 05:19 PM

Use "Set Actor Rotation" node in Blueprint. But let me warn you. Capsule always sticks in the air no matter what I do. I couldn't find a way.

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