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1920x1080 Blueprint Widget keeps resizing to 1280x720

Hello, I've encountered yet another issue. To clarify, I'm programming my project in C++, so I'm not running a blueprint project, I'm merely using blueprints for interface design. Now, following what I've just said, I have been trying to design an interface for a while and keep encountering the same recurring issue of the editor window, upon being closed, always reverting the entire interface to 1280x720, causing me to have to use the prompt in the bottom right corner of the interface designer to stretch it back to 1920x1080. How can I permanently resolve this issue, it's becoming quite a tedious issue. Additionally, when launching the game within the project view in the IDE, the widget doesn't fill the entire screen, it, instead, leaves significant gaps around the widget. Finally, when launching the project as a standalone application, it only allows me to view it in a window that isn't the size of my screen and is, instead, roughly 1280x720. Obviously, I can derive that this must be some engine default (the resolution constantly being set to 1280x720 for content and previews), but how and where can I change this? Thanks to all who try and help me, in advance. :)

Product Version: UE 4.19
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asked May 23 '18 at 10:46 AM in Blueprint Scripting

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