Demo replay at client side

In a multi-Player game, I need Replay to be played at Server side as well as at Client side so i am recording at both sides. Two copies of Recorded files exists, one at server side and the other at the client side. When I want to play the Replay, i am invoking those recorded files at server side and client side. Replays are playing fine.

Now, I want go from Replay to Normal Game Play Mode. Problem Comes Here…

  1. When i load a level at server side, it is loading only at Server side.
    the Command “ServerTravel” is not working, so i had to use “open levelname?listen” command.

  2. From Client Side, i had to execute command “open ipaddress” to connect to the server application.
    Connection is Establishing.

  3. If Client choose to stop the playing of Replay and wants to play the game, how can he send the request to the Server side ? (connect is lost between server and client when Replay is invoked , Both are acting as Clients)

Is there a better way to do Record and Replay at both server and client side. (using HTTP streamers may be…)

DemoNetDriver is loading a level when you play the replay. If you host, loading a level without traveling will make you go alone to this new level. I’m looking for a solution also.

Hi, did you figure out how to fix this by any chance?