Instanced meshes broken with Desktop OpenGL
Here is a copy of a bug report I just send.Maybe someone from community might have an idea.
Reproduce : Add foliage of a blueprint with hierarchical instanced mesh.
Result : Some of them will disappear.
Expected : Maybe appear ? And a coffee :-) ?
Description : If you use the Linux editor with OpenGL, if you put a blueprint with hierarchical instanced meshes in the map, some of the instances will disappear. I will join screen shots as attachments. The weird thing is that some parts, a bit smaller and scaled just stopped disappearing, who knows why ? The other weird thing is that if you use ES3 or Vulkan (Desktop), everything looks fine.
Additional Notes : Too bad the editor often crashes and contextual texts are often illegible with Vulkan, because performances look great (1070gtx Nvidia-396) The ground, here, is made of pre-fragmented "slabs".
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