References/Bindings from Sequencer gets lost when level is streamed.

Hey guys, I have tried some things with the Level Sequencer and I have now a problem.

I have a Main Level named “MainMenu” (Its not actually a Menu) and a level named “Module1”. When I load “Module1” with level streaming in the MainMenu-Level-Blueprint, after some time a Sequence in Module1 is played. But it does nothing. I have then opened the Sequence in runtime and I have found, that my sequence has no binding or reference to any Actor! Is there a way to “repair” that without rebinding everything with BPs?

I don’t know anything about level streaming, but I wonder if your Sequence in that level refers to its Level Blueprint or to actors not in that level?

Maybe that doesn’t matter, though – maybe streamed in levels are able to access variables and actors of the persistent level?

Does it rely on anything that gets spawned by Module1’s level blueprint?
Do streamed in levels execute their Level blueprints or do they forget about them in favor of the persistent level’s blueprint?

Well… the sequence uses only Actors which were normally placed in the level. And I load the Level “Module1” with the Level Blueprint from “MainMenu”

Hi, did you manage to solve this? I have been facing a similar problem, sometimes (not always) at runtime, the references to a LevelSequenceActor set in a streaming level blueprint seems to be lost.