x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Destructible Mesh Interior Material Issue

Hello, My interior material not affected fractures on my Destructible Mesh. How can i solve this?

Im using last version (4.19).

Edit: Same unanswered problem is here.

Edit2: Another unsolved problem is here.

DM Editor

Product Version: UE 4.19
Tags:
screenshot-7.png (199.2 kB)
more ▼

asked May 23 '18 at 06:19 PM in Using UE4

avatar image

HyprogenX
26 1 3 5

avatar image PhungDinhThang Jan 12 '19 at 03:18 PM

It was broken by some changes since 4.18 . My quick fix for this is adding this line to DestructibleFractureSettings.cpp ( if you use C++ version of the Engine, the file should be inside UnrealEngine\Engine\Plugins\Runtime\ApexDestruction\Source\ApexDestruction\Private :

         FCStringAnsi::Strncpy(SubmeshData.mMaterialName, "InteriorMaterial", nvidia::apex::ExplicitSubmeshData::MaterialNameBufferSize);

to this block of code : ..

     // For now just copy the submesh data from the 0 submesh.
         apex::ExplicitSubmeshData SubmeshData;
         apex::ExplicitSubmeshData* SourceSubmeshData = HMesh.submeshData(0);
         if (SourceSubmeshData != NULL)
         {
             SubmeshData = *SourceSubmeshData;
         }

         FCStringAnsi::Strncpy(SubmeshData.mMaterialName, "InteriorMaterial", nvidia::apex::ExplicitSubmeshData::MaterialNameBufferSize);

         // BRG - this is being done until I add the ability to reset the submesh data without resetting the mesh data in the fracture tools
         if (HMesh.submeshCount() > (uint32)OriginalSubmeshCount)

...

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

If anyone need a solution, maybe can help this: I turned on v4.17 and it was works perfectly. Then i have set what i need on DM and migrated to v4.19. This is solution for me for now.

But there is still a bug on v4.19.

more ▼

answered May 24 '18 at 06:56 PM

avatar image

HyprogenX
26 1 3 5

avatar image Obihb Sep 06 '18 at 07:55 AM

Had this same problem with 4.20, tried the 4.17 workaround and that works, but unfortunately this is still broken in 4.20 as well.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question