UMG is in Grayscale?

Hello,

I’m currently having a problem where it seems like my UMG is in grayscale.
Imgur: The magic of the Internet Here are 2 pictures I took, 1 when I’m in play mode. and 1 from the UMG editor.

As you can see, all of the colors are gone whenever I go into play mode.
I’ve left all of the tinting and fill option to white, so that shouldn’t be the issue.

I’m hoping someone can help me out with this, as I have no idea what has caused this.

Thank you all in advance!

What are the chances you fiddled with the Content Color and Opacity of the container? Most likely a border.

If in doubt, post widget hierarchy and the details panel of the container housing those elements.

edit: missed the bit about it being different in the editor and PIE. Could you post the hierarchy. Also, do you have any other widgets present. And this is for regular 2d widget, right?

Here’s the Widget Hierarchy, along with the Details panel of the Canvas Panel holding all of the elements: https://prnt.sc/jlqqkv

Looks pretty straightforward.

Is there anything in the Constructor for this widget? Are any of the elements modified dynamically as you spawn the widget?

Anything in the PreConstruct event? This could make the widget look different in run-time vs PIE.

There’s nothing in the Constructor. The only things modified dynamically are the values of the sliders, and the text.
Nothing that should change the colors of the text and images.

Has it always been like that or changed recently?

This is the first time this has happened.

Your Voting-Panel is not enabled. Try enabling it, and it should work :wink:

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