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Transparency from substance to UE4

Hi I'm making some ''trash'' in a garbage bin. I have some trash bags some boxes and a TRANSPARENT plastic bottle. In substance I created an opacity mask for the bottle alt text

Now here's my problem if I put my blend mode to MASKED the plastic part of the bottle is completely transparent alt text

And if I put the shader in TRANSLUCENT the bottle is fine but the rest of the mesh is broken ( like a weird backface cull error) alt text

I tried 1-putting a fill layer in substance at the bottom of everything 2- use a clamp node with the MASKED shader to try and control the opacity 3- Used the dither tempAA ( still not sure how to use it, it dosent look like plastic at all lol )

Heres a picture of my Material so far :) Thank you! alt text

Product Version: UE 4.18
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asked May 23 '18 at 09:09 PM in Rendering

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