Floating Damage Numbers

Hi, So I’m trying to get Floating Damage numbers to work the game me and a few other friends are working on, we are using the Dynamic Combat System from the UE4 Marketplace. We got the floating numbers to come up, but I believe we are referencing the wrong function as we are receiving different numbers floating than actual damage the enemy is recieving. I’m not sure if it is against the rules to post up visuals of the blueprints hence it comes from the marketplace, but I’ll show you what I have in the I created so far. I’m pretty new at UE4 still, my friend has been working on the game for a while and I’m now apart of the project. We are both stumped on this though! So, we’ve come here for help :slight_smile:

Actual damage is on the string print in the top left hand corner

This is the binding to the Text in the widget

This is the event graph in the widget

This is the “Get Damage” Function Referenced to get damage information from our player character

I have also reached out to the author of the DCS and we have no response, unfortunately.

Hey does that animal use it’s own animations, while using the DCS AI?