Networking Replication Movement Issues
I'm having some issues with proper network replication. I have a game with a large number of AI that are replicating. The server runs just fine, but the client sees the AI actors moving in a stuttering manner at great distance. I have the net cull distance set extremely high, and have set them to always be relevant for replication. I can't figure out why they're not properly replicating at distance.
asked May 23 '18 at 09:10 PM in Everything Else
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