x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Multiple Animation Blueprints

Currently, I'm building an action game and in that action game I have certain abilities that are not restricted to a character's basic weapon. A lot of abilities are tied to one weapon or the other but there are a number of abilities that exist external to those weapons. Given that, I would want those abilities to have more or less the same animation regardless of which weapon is equipped.

So, I would like to know how it would be possible to use multiple animation blueprints together. Say for example, one animation blueprint has the basic moveset for one of the weapons where the other animation blueprint contains these external abilities and both run concurrently. How would I do that?

Product Version: UE 4.13
Tags:
more ▼

asked May 23 '18 at 09:12 PM in Blueprint Scripting

avatar image

OmegaRunner
12 4 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

I don't see why you can't have it all inside one animbp. I would have all your state's inside a state machine and use animation montages for stuff that only happen once like attacks and abilities.

more ▼

answered May 23 '18 at 10:28 PM

avatar image

Atornity
229 3 13 14

avatar image OmegaRunner May 23 '18 at 10:34 PM

Well, the combat system is a bit more complicated than average and the animation blueprint I have is already filled to burst with unique animations. I'm just looking for a way to simplify what I have.

avatar image Atornity May 23 '18 at 10:37 PM

I don't think it's possible. Emh, I could try and help you simplify your stuff tho

avatar image OmegaRunner May 23 '18 at 10:43 PM

Okay, I'll take you up on that.

avatar image DamianUnreal Sep 28 '18 at 11:43 AM

was this possible in the end? or was it possible to merge the anim bps into one? Im trying this with the dynamic combat system and the dynamic ledge climbing system

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Okay just a quick update. The bad news, I never found a way to make this work. Multiple animation blueprints can't work together as far as I know and a single animation blueprint just causes too many problems if you have too many states. The good news is that you don't need a large animation blueprint for a combat system as long as you use Animation Montages for attacks.

Generally the best solution is to use the animation blueprint for mobility options such as running, jumping, climbing, or flying, and then use anim montages when the character uses attacks or quick evasive maneuvers. When Atornity first suggested it, I didn't think it would work but then I actually tried it and it ended up working like a charm. I don't want to turn this into a sponsorship or anything but the youtube channel in the following link is actually where I figured out how to do combos from within blueprints using anim montages.

https://www.youtube.com/channel/UCSAk8-_OeNa_BmW1OlULz2A

If you learn from most others on youtube for this you're likely to learn from anim blueprints which isn't good for an action game specifically.

more ▼

answered Sep 28 '18 at 05:24 PM

avatar image

OmegaRunner
12 4 5 7

avatar image DamianUnreal Sep 28 '18 at 06:58 PM

Hi OmegaRunner,

Thank you for that information, I'm not too let down be informed of that as I was half anticipating I had a complicated job ahead of me haha.

I will most certainly check out President Nelson, I learn must of my stuff from youtube and Pluralsight anyway!

Cheers!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question