How do I create an Alembic geometry Cache or animation from a series of meshes

I have a series of meshes that I would like to export to unreal and have them read as a geometry cache or animation. I have about 60 meshes and I would like each mesh to be a single frame of an animation. Basically, I want to create a 3D mesh flipbook asset for vfx.

The way I did this before was using 3ds max and unreals vertex animation tools script. Vertex Animation Tool | Unreal Engine Documentation

Is there a way I can do this with Alembic.