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ERROR: Expecting to find a type to be declared in a module rules named 'UnrealED' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.

I'm working on my first plugin that uses an editor module and a runtime module, and I've been getting this error when trying to package it since I split part of the code into an editor module.

UATHelper: Package Plugin Task (Windows): ERROR: Expecting to find a type to be declared in a module rules named 'UnrealED' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

I can find no documentation on this error whatsoever thus far, so any help is appreciated.

Product Version: UE 4.19
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asked May 24 '18 at 04:36 AM in C++ Programming

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BlackFangTech
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avatar image Ruben Alves Sep 04 '18 at 06:13 PM

Did you manage to solve this error?

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2 answers: sort voted first

Yes. For some reason, normal compilation does not catch the 'D' in 'UnrealED' being capitalized when it shouldn't, but packaging does. It should be 'UnrealEd'

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answered Sep 04 '18 at 06:32 PM

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BlackFangTech
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avatar image akisawaNoMikato Feb 06 '19 at 05:56 AM

Can you help me? I have this error, but didn't understood your answer. VTDFirePanels is my game project, not the plugin. May be I must rename it?

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Yes. For some reason, normal compilation does not catch the 'D' in 'UnrealED' being capitalized when it shouldn't, but packaging does. It should be 'UnrealEd'

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answered Sep 04 '18 at 06:32 PM

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BlackFangTech
210 22 31 57

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