In-App Purchases on Android not working
I am trying to get the IAP to get working on android but, It keeps giving back a failed. I have followed the : https://docs.unrealengine.com/en-us/Platforms/Android/InAppPurchases Tutorial
These are the things I tried.
Added permissions to the project settings.
android.permission.INTERNET for triggering ads com.android.vending.BILLING for the IAP
Created a android folder and added a AndroidEngine.ini
with the Text: [OnlineSubsystem] DefaultPlatformService=GooglePlay
And triggering the IAP popup with a button click Like this.
All I get Back is a failed trigger, No window popup or anything. I just use the IAP name I created in the developer console. Do I need to use a special prefix before the IAP name in the product identifier? Also I am testing this as a build version that has not been uploaded to the store.
Do I need to push this version first to get it to work? I would like to prevent this because I don't want to bother my users with testing versions.
Also The IAP Has been created for a week now. So It should be able to read it.
Thanks in advance.
asked May 24 '18 at 02:11 PM in Blueprint Scripting
maybe you should check first if your google play services work? can you login to your app?
answered Jul 04 '18 at 09:14 AM
It was working for me for a thew days, then just stopped...
answered Dec 05 '18 at 11:04 AM
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