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In-App Purchases on Android not working

I am trying to get the IAP to get working on android but, It keeps giving back a failed. I have followed the : https://docs.unrealengine.com/en-us/Platforms/Android/InAppPurchases Tutorial

These are the things I tried.

Added permissions to the project settings.

android.permission.INTERNET for triggering ads com.android.vending.BILLING for the IAP

Created a android folder and added a AndroidEngine.ini

with the Text: [OnlineSubsystem] DefaultPlatformService=GooglePlay

[OnlineSubsystemGooglePlay.Store] bSupportsInAppPurchasing=True

And triggering the IAP popup with a button click Like this.alt text

All I get Back is a failed trigger, No window popup or anything. I just use the IAP name I created in the developer console. Do I need to use a special prefix before the IAP name in the product identifier? Also I am testing this as a build version that has not been uploaded to the store.

Do I need to push this version first to get it to work? I would like to prevent this because I don't want to bother my users with testing versions.

Also The IAP Has been created for a week now. So It should be able to read it.

Thanks in advance.

Product Version: UE 4.19
iapblueprint.png (91.4 kB)
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asked May 24 '18 at 02:11 PM in Blueprint Scripting

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avatar image Taran Bainter Jul 14 '18 at 06:48 PM

We are having this issue, as well.

Google Play services do work--we're able to log in to Google Play Games, we can receive achievements, etc. In-App purchases don't even attempt to go through, however; we just receive an instant failure notice.

UE4 version is 4.18.3! Following in the hopes that someone has a fix. :)

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2 answers: sort voted first

maybe you should check first if your google play services work? can you login to your app?

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answered Jul 04 '18 at 09:14 AM

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It was working for me for a thew days, then just stopped...

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answered Dec 05 '18 at 11:04 AM

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