All I get Back is a failed trigger, No window popup or anything.
I just use the IAP name I created in the developer console. Do I need to use a special prefix before the IAP name in the product identifier?
Also I am testing this as a build version that has not been uploaded to the store.
Do I need to push this version first to get it to work? I would like to prevent this because I donāt want to bother my users with testing versions.
Also The IAP Has been created for a week now. So It should be able to read it.
Google Play services do workāweāre able to log in to Google Play Games, we can receive achievements, etc. In-App purchases donāt even attempt to go through, however; we just receive an instant failure notice.
UE4 version is 4.18.3! Following in the hopes that someone has a fix.
The issue i ran into when using 4.25.3 and setting everything up according to documentation, forums, and match3 demo, was that i completely overlooked that there is a v1 and v2 for purchasing. so in match3, they use v2, and by default, v2 purchasing is enabled in the engine configs. however, i was calling the v1 function (which looks almost identical other than not be labeled as v2) and thus the app kept returning ānot allowedā as a reason for failure. while iām going to stick with v2, i imagine if you set your in app purchasing to use v2=false, then you can use the v1 node and it will probably work.
I can get consumable purchases to work setting the v2 store to ātrueā and using the v2 nodes. However subscriptions (non-consumable) fail. They dont seem to get a response from google play at all. The non-consumable boolean doesnāt appear to do anything. I have tried UE 4.25.3 and 4.26 without success (although both work with consumable).
Same promlem. Change to v2 - good idea. It worked for me, but why nobody talk about this small thing in Unreal Docs? i cant find vesrsion setup in Unreal Projectā¦
Also happened to me, i switched to v2 and now it works with one exception: non-consumable bool is now ignored, and all the purchases are beeing treated as consumables. Obviously ārestore in app purchasesā does not return anything anymore. Anyone submitted a bug report?