How can i transform the default Location/Rotation/Scale of a mesh?

Hello,
my mesh (sword) is horizontal but my skeleton socket is setup for vertical (InfinityBlade) Weapons, now i would like to set the my custom swords (downloaded from internet) default appearance, so making it from horizontal to vertical.

How can i do this without using blueprints, i know how to change the location with blueprints but i want to make the file itself to be the right way.

I’m using the “hand_r” bone and all InfinityBlade weapons work perfectly except my custom sword :frowning:

Do you want to change the location or the rotation? Not sure I understand what you mean by location. You should see settings to change the translation/rotation when first importing the object

So before i add the mesh to the content browser ?

yeah, you can change some initial properties in the pop-up when importing to the content browser