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How can i transform the default Location/Rotation/Scale of a mesh?

Hello, my mesh (sword) is horizontal but my skeleton socket is setup for vertical (InfinityBlade) Weapons, now i would like to set the my custom swords (downloaded from internet) default appearance, so making it from horizontal to vertical.

How can i do this without using blueprints, i know how to change the location with blueprints but i want to make the file itself to be the right way.

I'm using the "hand_r" bone and all InfinityBlade weapons work perfectly except my custom sword :(

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Product Version: UE 4.19
unbenannt.png (662.3 kB)
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asked May 25 '18 at 02:54 PM in Rendering

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Do you want to change the location or the rotation? Not sure I understand what you mean by location. You should see settings to change the translation/rotation when first importing the object

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answered May 25 '18 at 03:21 PM

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avatar image G1K777 May 25 '18 at 04:34 PM

So before i add the mesh to the content browser ?

avatar image vivalabugz May 25 '18 at 04:37 PM

yeah, you can change some initial properties in the pop-up when importing to the content browser

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