How can i transform the default Location/Rotation/Scale of a mesh?
Hello, my mesh (sword) is horizontal but my skeleton socket is setup for vertical (InfinityBlade) Weapons, now i would like to set the my custom swords (downloaded from internet) default appearance, so making it from horizontal to vertical.
How can i do this without using blueprints, i know how to change the location with blueprints but i want to make the file itself to be the right way.
I'm using the "hand_r" bone and all InfinityBlade weapons work perfectly except my custom sword :(
Do you want to change the location or the rotation? Not sure I understand what you mean by location. You should see settings to change the translation/rotation when first importing the object
answered May 25 '18 at 03:21 PM
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